transmedia storytelling - Bellyfeel - Page 2
October 16, 2014
Project Killing Storyworld Development Mistakes

5 Project Killing Storyworld Development Mistakes (Guest Post)

Ahead of the Conducttr Conference tomorrow I wanted to point you in the direction of a recent guest post I did for Transmedia Storyteller. It’s called […]
September 25, 2014

3 Transmedia Tips From The Most Addictive Mobile Game Ever

Spring…Field? For anyone who is still unaware of the game (if that’s even possible) The Simpsons Tapped Out (TSTO) is a mobile application game available on […]
September 19, 2014
Transmedia Storyworld: Fact and Fiction

Transmedia Storyworlds: Fact or Fiction?

What’s the difference between Documentary and Drama when you’re developing a Transmedia Storyworld? I am often asked this question, so here’s a breakdown of the core […]
March 12, 2014
Titanfall_2014

Repent! The End of Video Games as We Know it Has Arrived!

But rejoice! It comes in the form of a 10 ton, mechanical war machine… So, Titanfall is only two days away from being released on Xbox […]
January 31, 2014
Storyworld Development

Storyworld and Transmedia Article Roundup 2013

Now that you are (hopefully) back up to speed after the Xmas and New Year break I want to share a recap with links to the […]
May 22, 2013

Try Living In Your Storyworld

Over various posts I have talked about some of the many techniques I use to build a Storyworld around an existing linear story product such as […]
April 24, 2013

Lost In Skyrim’s Storyworld

As I’ve stated before, I am a long way away from being a hardcore gamer. I take breaks and lulls in my Xboxing as I have […]
April 17, 2013

The Focal Point In Writing For Transmedia

Here is a well known maxim you will know and probably already apply to your creative activities – LESS is MORE. This post looks at a […]
April 3, 2013

3 Tips For Writing Engaging Transmedia Stories

This post delves briefly into the nitty-gritty of writing transmedia stories that use a ‘tent-pole’ narrative like a film or a book as their Main Linear […]