games industry

Fighting for Mobile Attention against Games and Social

The mobile battlefield is so barren and cruel that traditional media producers rarely venture there. They still fire in video (from a distance) – and win some minor skirmishes, especially with short-form content. But they don’t understand the environment and would never dare to go hand to hand with the audience. Next year, there will...
Continue Reading

3 Transmedia Tips From The Most Addictive Mobile Game Ever

Spring…Field? For anyone who is still unaware of the game (if that’s even possible) The Simpsons Tapped Out (TSTO) is a mobile application game available on iOS and Android devices that requires you to re-build the town of Springfield after Homer destroys it. You take control of multiple characters from the TV show and in...
Continue Reading
Games Consoles Entertainment Stations

A Finger In The Wind For Home Entertainment

Dr William Cooper at informitv gives you a look at the new range of games consoles in the lead up to Xmas. From a perspective of TV vs Console vs Mobile there is a lot of good info to take onboard. Read it here: http://informitv.com/news/2013/11/18/newgamesconsoles/
Continue Reading

David Cage’s “Beyond: Two Souls” 2000 pages of script

I’m a firm believer that David Cage is some kind of genius, so I can’t imagine Beyond: Two Souls is going to be anything less than amazing. The game is released in North America on October 8th 2013 but I can’t find a UK date yet. Here’s an article about the 10 hours of gameplay,...
Continue Reading

Games Companies, Writers & Storyworlds

In many ways the games industry is way ahead of traditional media makers like TV and film production companies when it comes to understanding how to use storyworld. Games companies and the writers they employ to create characters, cut-scenes, game story, dialogue and design documents realise that storyworld works with many game genres, and not...
Continue Reading

David Cage on Games Industry’s ‘Peter Pan Syndrome’

Wise words from ‘Heavy Rain’ creator, David Cage, about why the games industry needs to change in order to become a mass market medium. Click here for more.
Continue Reading