Several years ago I wrote a screenplay entitled LEATHERMILL, a linear 90 page experience with a carefully designed structure.
When Russell England, the director who wants to make the movie, won the chance to make a short film using Arri’s new Alexa camera, he suggested we make a short film based on the screenplay.
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Some impressive Call Of Duty stats…
“Those millions of Call Of Duty players have now logged over 2.3 billion hours of play – a quarter of a million years.”
“According to certain estimates, one in eight American homes contain a copy of COD: Black Ops.”
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During our workshop session with Bolton University Arts & Media Department, we discussed the contents of a storyworld bible – what material it needs to make it work as the bedrock for the stories to be told.
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We are working on an R&D storyworld project with Bolton University so last week we ran a workshop with Anna Zaluczkowska in the Arts and Media Department. Here are some of my ideas on the purpose of storyworld I put forward to the group;
Creating a storyworld gives us a place where stories can exist – it places a context or environment around them. The storyworld is the foundation or bedrock for the entire project, be it a game, a film, a TV series or a combincation of media. It is the setting, or environment, or world the stories grow from in an almost organic way. Continue reading →
Interesting piece on the ‘magic’ of games and how well-crafted games can enthrall and entangle the player.
I like Tadhg Kelly’s idea about ‘Numina’ being the extra ‘something’ that fleetingly appears beyond the sum of all the parts of a game – still within the storyworld. It is this that gives you a belief that there is more beyond the scenes portrayed on the screen, intangible yet enthralling.
http://whatgamesare.com/2011/01/numina-games-and-fantasy.html