Richard Davis - Bellyfeel - Page 3
December 5, 2012
Football - A Transmedia Example 2

Football – A Transmedia Example – Post #2

Following on from my first post, ‘Football – A Transmedia Example – Post #1‘, this second one takes a closer look at the transmedia elements in […]
November 29, 2012
football transmedia

Football – A Transmedia Example – Post #1

As I drag my team into the Premier League’s relegation zone on FIFA 12 for Xbox 360, it dawns on me that the football industry has […]
November 22, 2012
transmedia punk shake-up

Transmedia – Punk Shake-Up Needed

The technology is in place, the potential audience is ready, equipped and waiting for something to happen, something to break into the mainstream. Smash It Up! […]
November 15, 2012
transmedia adaption skyrim

A Transmedia Adaption – Skyrim

Bellyfeel’s ongoing series looks at ways of applying a transmedia approach to a best-selling game, ‘The Elder Scrolls V: Skyrim’. Epic This epic saga from game […]
November 2, 2012
immersive storyworld

Skyrim – An Immersive Storyworld

I am not a hardcore gamer by any stretch of the imagination but when I play the role playing game ‘The Elder Scrolls V: Skyrim’ the […]
October 24, 2012
transmedia

Transmedia – Let’s Stick With It.

I keep hearing about people in the transmedia production business who are still worried about calling what they do ‘transmedia’. It surprises me that there is […]
October 17, 2012

A Transmedia Adaption – GB84

In Bellythink’s ongoing series of transmedia adaptions, here is a suggested approach as to how to make a transmedia adaption of David Peace’s 2004 novel ‘GB84’. […]
October 11, 2012

Digression: How To Use It In Interactive & Transmedia Storytelling

As an interactive and transmedia writer with a screenwriting background I find myself exploring novel writing methods more and more as I search for ways to […]
October 4, 2012

Storyworld & Point Of View

At Bellyfeel we are currently writing a new native transmedia drama that is character driven. In the story as we have it so far the audience […]