Social TV Is Gaining Ground – The Data Says So

Bellyfeel Weekly Roundup

Social TV has been continuing to make news with more than 25% of people stating that Social Media increases their awareness of more programmes, and 11% now watch more live TV.

Read this great article by as they explain the next generation of TV user experience, an activity that is personal, social and interactive.

Roy Sekoff of HuffPost Live does a great job at expanding the notion of Social TV and how their multi-webby award winning channel implements the genre.

Doctor Who is back, and this time it means (social) business. Check out the numbers presented by Forbes in this amazing example of 2nd screen success.

Channel 4 have recently reached a landmark with over 3 million second screen downloads for the million pound drop.

SXSW turns towards Social TV… or at least it plans too. brings you the details for “Creating a Social TV experience Live from SXSW”.

And finally, it seems that Social TV has seen a significant rise in Kenya, with more and more TV viewers turning to social activities during broadcasts.

Following on, a nice bit of Minecraft news, players have found a way to build a 4KB hard drive in the game.

Fan of the award winning multi-media project “Snow Fall” beware, as Roy Peter Clark discusses the challenge of voice and vision in multi-media storytelling.

Is this the end of gamers? Dan Golding discusses how the video gamer identity has been broken.

Ten months in, and the ‘console war’ is still going… but who’s actually winning?

One of Bungie’s most anticipated games is a… disappointment? Check out this article, which compares Destiny’s ratings with previous Bungie titles. Where do you stand?

This is a great read… Forbes lists the best and worst marketing campaigns of the 2014 summer movie list.

How long will you survive? Check out this “fun” (lol-not) little interactive film “Drowning

The Emmy awards go interactive, with categories including multi-platform storytelling, social TV and original interactive program.


“If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music.” – Marcus Brigstocke


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