This week we pay homage to video games!
And to kick off, check out this superb breakdown of Espen Aarseth’s paper “The Narrative Theory of Games” as presented by Transmedia Storyteller.
Touching on our ever-popular theme of children and gaming, here is an interesting post by theatlantic.com, entitled Beyond ‘Screen Time:’ What Minecraft Teaches Kids. The title speaks for itself – well worth a read.
Here’s another nice blog post from PBS highlighting 5 things that documentary filmmakers can learn from games designers.
Someone who has apparently mastered these techniques is David Dufresne, who has developed a truly interactive documentary ‘Fort McMoney’. This blog breaks down the interactive properties of this innovative Documentary Game.
Creativity is at the heart of designing innovative projects… Are you creative? Yes? Well here’s 29 ways to make sure you stay that way…
Moving on to Social TV, check out this very informative documentary here by lostremote.com entitled ‘Why Cable TV is dying and Twitter is Winning’.
But that’s not all; if you love Social TV as much as we do, then you wont want to miss significant stories – fortunately lostremote.com is on hand with 5 Social TV stories you may have missed.
In light of such drastic changes in viewer habits, TV is (once again) in a period of great change. Bostonglobe.com examines how “Amid new technologies, TV is at a turning point”.
The Internet has been alight with debate recently regarding Lucasfilm’s decision to drastically change the Star Wars Expanded Universe ahead of the latest upcoming trilogy. What’s your opinion on their latest plans?
And finally to wrap things up – here is my all time favourite (social media) videogame campaign from back in 2012 promoting Borderlands 2. Watch the case study video here, and another one here… you won’t regret it!
“Imagine a game where you play a dog. Your beloved master gets depressed following a tragedy – they slowly turn into the final boss.” – Peter Molyneux.